Word Warriors
Grade 5
Join us for a monthly parent and child bookclub designed to get you talking - about literature, but also about the way you see the world, the values you share and the experiences that have shaped you. Each month, parents and children read a book together, and then join us for a high-quality craft, a challenging puzzle, a book-themed snack, and a lively discussion. At least once a year, bookclubbers will have the opportunity to meet with local authors.
2025/2026 (While this book club won't be active for the 2026/2027 season, we invite you to check out our other book club offerings.)
$233 + GST/term
Wednesdays
6:30 PM to 8:45 PM
Fall:
September 17, October 15, November 12
Winter:
January 14, February 11, March 11, 2026
Spring:
April 15, May 13, June 10, 2026

Year at a Glance

To receive her inheritance, Avery must move into sprawling, secret passage-filled Hawthorne House, where every room bears the old man's touch—and his love of puzzles, riddles, and codes. Unfortunately for Avery, Hawthorne House is also occupied by the family that Tobias Hawthorne just dispossessed. This includes the four Hawthorne grandsons: dangerous, magnetic, brilliant boys who grew up with every expectation that one day, they would inherit billions. Heir apparent Grayson Hawthorne is convinced that Avery must be a conwoman, and he's determined to take her down. His brother, Jameson, views her as their grandfather's last hurrah: a twisted riddle, a puzzle to be solved. Caught in a world of wealth and privilege with danger around every turn, Avery will have to play the game herself just to survive.
Catch every thrilling twist and turn of The Inheritance Games Saga, including the Grandest Game, the thrilling new series set in the world of the Inheritance Games:
The Inheritance Games (The Inheritance Games #1)
The Hawthorne Legacy (The Inheritance Games #2)
The Final Gambit (The Inheritance Games #3)
The Brothers Hawthorne (The Inheritance Games #4)
Games Untold
The Grandest Game (The Grandest Game #1)
Glorious Rivals (The Grandest Game #2)
The Gilded Blade (The Grandest Game #3)
The Same Backward as Forward

At first consumed by despair and self-pity, Brian slowly learns survival skills—how to make a shelter for himself, how to hunt and fish and forage for food, how to make a fire—and even finds the courage to start over from scratch when a tornado ravages his campsite. When Brian is finally rescued after fifty-four days in the wild, he emerges from his ordeal with new patience and maturity, and a greater understanding of himself and his parents.

With no one to rely on, no power, and no working phone lines or internet access, Maddie slowly learns to survive on her own. Her only companions are a Rottweiler named George and all the books she can read. After a rough start, Maddie learns to trust her own ingenuity and invents clever ways to survive in a place that has been deserted and forgotten.
As months pass, she escapes natural disasters, looters, and wild animals. But Maddie’s most formidable enemy is the crushing loneliness she faces every day. Can Maddie’s stubborn will to survive carry her through the most frightening experience of her life?

There's a catch, though. First Benny needs to play—and win—a game: following clues that are more than a century old, she must find her way to the tiny island Evelyn wrote about in her diary. It was somewhere off the shoreline of Evelyn's home town, but according to legend, it vanished long ago and hasn't appeared on maps for hundreds of years. Yet Benny has only a couple weeks to locate it.
If she's successful, she'll collect the inheritance. But what if there's more than a fortune at stake in this game? What if Benny has to break an ancient curse to win?

But when Gansey asks her to join him and three other Raven Boys on his quest to find a long-forgotten Welsh king rumored to be sleeping beneath the mountains of their quiet Virginia town, Blue doesn’t hesitate. She jumps at the chance to finally be a part of something real and full of magic, a world she was born into yet one that always stood just out of reach. Soon enough, she’s swept into a strange and shifting world woven into theirs, one far more dangerous than anything they could have dreamt up.

Antisemitism is now official state policy. At school, Mia is vilified and treated cruelly by her teachers and fellow students. Outside of school, she witnesses violence against her friends and family. And then suddenly a girl from the Nazi Youth tries to take Max. From that moment on, life becomes more and more dangerous for Mia and her father — who is now being forced to help the Nazis train Hitler’s army of dogs.
Mia and her best friend, Frieda, must come up with a plan to navigate this new reality. But could it cost Mia more than she realizes?

But K2 has a secret gift: he draws maps of worlds that are beyond the wildest of imaginations. Worlds with six hundred moons, burning rivers and dark, twisty jungles alive with plants that hunt by the smell of fear. But what K2 doesn't know, is that the maps he draws are real.
When their baby sister Annipeck is kidnapped, the warring stepsiblings will have to use K2's gift to find a crossing point into one of those worlds and embark on a daring rescue mission. With a terrible beast and a petrifying robot assassin in their way, they must learn to work together quickly - because the future of their family is at stake ...

None of that is true. Yet.
In reality, the Lilac is just a kid, and the bard who wrote all that is her best friend, Dulcinetta. But the Lilac has set her goals on becoming the best bounty hunter in the Thirteen Kingdoms—and when a priceless artifact goes missing from the home of famed monster hunter Baron Angbar, the Lilac and Netta are eager to apprehend the thief and make a name for themselves.
But when their investigation brings them to a dinner party at Castle Angbar, and they meet the Angbar family and their servants and guests—an unsavory group of nobles, mages, and assorted creatures, each more shady than the last—the Lilac begins to wonder if the reward is worth the trouble.
And that’s before the dead body is discovered.
Now everyone is magically sealed inside the castle—and there is a murderer among them. If the Lilac wants to make it out with her reputation intact, it’s going to be up to her to figure out who the killer is. But everyone in the castle—even the Lilac herself—has secrets to hide, and as the walls literally start to close in around them, the Lilac worries that her first job as a bounty hunter may be her last. . . .

Wallace refuses to do a rewrite of his report, so his English teacher, who happens to be directing the school play of Old Shep, My Pal, forces him go to the rehearsals to teach him a lesson on why the story is the way it is. Surrounded by theater kids who are apprehensive of him, Wallace sets out to prove himself. But not by changing his mind. Instead, he changes the play into a rock-and-roll rendition, complete with Rollerblades and a moped!
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